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The Dazzling World of Furmins Now Reborn on PSVita

The Dazzling World of Furmins Now Reborn on PSVita

Beatshapers, the independent Ukrainian developer you might know for its work on titles such as Jetpack Joyride, Canabalt and Star Drone has today released Furmins for PSVita, a physics based action puzzle game originally developed by Housemarque, the software house behind titles such as Super Stardust HD, Dead Nation and RESOGUN.

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Like Furmins? Get the soundtrack!

Like Furmins? Get the soundtrack!

After the release of Furmins HD, we run two features on the music and sound design of our first foray into the uncharted territories of iOS. At the time, we spoke with Peter Hajba (music) and Ari Pulkkinen (sound design) about all aspects of their work. Today we are happy to announce that the soundtrack […]

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Furmins Now Available for Free!

Furmins Now Available for Free!

HELSINKI, FINLAND – September 03, 2012 – Housemarque, the award-winning Finnish games developer responsible for Angry Birds Trilogy, has released Furmins Free, a free version of Furmins HD, the critically-acclaimed physics-based action puzzler for the iPad, iPhone and iPod Touch. The game’s furry protagonists are already a household name in the iOS community, and Housemarque […]

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Housemarque’s Furmins Launches Major Update Today

Housemarque’s Furmins Launches Major Update Today

HELSINKI, FINLAND – June 7, 2012 – Independent and critically acclaimed Finnish developer Housemarque today released a title update to Furmins, the physics based action puzzle game for the iPad, iPhone and iPod Touch. Players will find 12 new levels to explore and solve, beautiful Retina Display graphics for the new iPad, Game Center support […]

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Update 1.1 for Furmins rolling out June 7

Update 1.1 for Furmins rolling out June 7

Over the past few weeks we have been mentioning on our Facebook page that a new update (1.1) of Furmins was about to land on your iOS devices. Now, the time has come: the date is June 7! Write it down on your calendar and get ready for a whole new Furmins experience!” Since the […]

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Because We May, Furmins on sale until June 1!

Because We May, Furmins on sale until June 1!

We believe that developers should have the freedom to price their games how they like, without interference from the online stores that sell the games.” This is, in short, the idea behind the Because We May initiative. Giving developers the possibility to control the price of their own creation is a smart idea: users buy […]

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Furmins: the Secret Artworks Stash – Part 4

Furmins: the Secret Artworks Stash – Part 4

Today we conclude our overview on the pre-production artworks created for Furmins. With us, Housemarque’s Lead Artist Mikko Eerola. If you missed the previous episodes, find them here, here, and here. For the last part of the interview we featured at the top the image of a sea. What can you tell us about it? […]

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Furmins: the Secret Artworks Stash – Part 3

Furmins: the Secret Artworks Stash – Part 3

Missed the first two parts? Mikko speaks about more pre-production artoworks here and here. Make sure you check them and see how the Furmins aesthetic has been evolving over time. Ok, so let’s continue our discussion speaking of this early draft. Readers can see it at the top of this post, and its name is […]

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Furmins: the Secret Artworks Stash – Part 2

Furmins: the Secret Artworks Stash – Part 2

A few days ago we started to go through the pre-production artworks of Furmins with Mikko Eerola, the game’s Lead Artist. Let’s see what else we found in our secret stash… Up next is this crest background. Readers can see it here at the top. This was one of the first images I came up […]

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Furmins: the Secret Artworks Stash – Part 1

Furmins: the Secret Artworks Stash – Part 1

Our exploration into the world of Furmins continues with an additional commentary of Mikko Eerola, the game’s Lead Artist. Renowned for his work on Outland, Mikko’s influence can be found in all aspects of Furmins, from the main characters’ undeniable cuddliness to the game’s rich, immersive backgrounds. In this interview, divided in 4 parts, we […]

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