The furmins are a happy race of creatures living a happy, peaceful existence until the fateful day their benevolent (yet rather large) King falls asleep, rolls over a river forming an impromptu dam and blocks their flow of water. Without water the furmins very existence is threatened (not to mention the real danger of their flower plantations dying!), so they decide to travel across the land to their King to try and wake him up. And they need you to get them there!
Guide all the Furmins to the basket (level exit) by rearranging level items and using bumpers with well timed precision. Strategically placed items create pathways and physical chain reactions which guide the Furmins to the basket.
Having troubles with the game? Stuck on a level? Something doesn’t work as it’s supposed to do?
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